/*
 Copyright (c) 2009 LEROY Anthony <leroy.anthony@gmail.com>

 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Library General Public
 License as published by the Free Software Foundation; either
 version 3 of the License, or (at your option) any later version.

 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Library General Public License for more details.

 You should have received a copy of the GNU Library General Public License
 along with this library; see the file COPYING.LIB.  If not, write to
 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 Boston, MA 02110-1301, USA.
 */

#include "TagBasket.h"

#include "../scene/AbstractScene.h"
#include "../scene/SceneFactory.h"
#include "../config/Configuration.h"

namespace Basket
{

    TagBasket::TagBasket( const QString & name ):
            AbstractBasket( name )
    {
        m_type = "tagBasket";
    }

    void TagBasket::save()
    {
        //TODO: remove all item from scene
        m_contentScene->save();
    }

    void TagBasket::load()
    {
        m_contentScene = Scene::SceneFactory::newScene( m_configFilePath );
        //TODO: add all item to scene

        m_nameId = m_contentScene->id();
    }

    void TagBasket::del()
    {
        Config::Configuration::removeConfigDir( m_configFilePath );
    }

}
